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La Hermandad Inmortal

Foro dedicado a la Hermandad Inmortal en el juego Neverwinter


    Lista y explicacion de las Gemas moradas para armas y armaduras epicas (Ingles) en breve en español

    messtarr
    messtarr
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    Mensajes : 22
    Fecha de inscripción : 06/05/2013
    Edad : 46
    Localización : Pucela, City

    Lista y explicacion de las Gemas moradas para armas y armaduras epicas (Ingles) en breve en español Empty Lista y explicacion de las Gemas moradas para armas y armaduras epicas (Ingles) en breve en español

    Mensaje por messtarr Vie Mayo 17, 2013 4:09 pm

    Epic Armor & Weapon Enchantments


    These drop from the Epic dungeons. They drop as a Rare (Blue) Shard of _____. It takes four Shards of the same type to be combined as any other Enchantment to make a Lesser ____ Enchantment. You can then combine four of the "Lesser's" into a "Normal", then four "Normal's" into a "Greater". Each of these combines has a 1% chance of success. (So save your AD/ Zen for the Coalescent Ward, this ward guarantees a successful combine).

    The Shards have a poor description: "This is an Enchantment shard. Combine 4 of them to create an Enchantment for your Armor or Weapon."

    This does not seem to be the case. Both weapon and Armor enchants have a specific symbol that is shared with the shards. All Armor Enchants have a square outer boarder while all Weapon Enchants have a diamond boarder. Check the boarder of the shard and you can tell which enchant you will create.

    The Shards do not give any idea on what their stats will be. So I have listed all of the ones I have found either personally or on the AH.

    (The following stats are all for the "Lesser" versions. They do get better at each tier. I just have not been able to gather enough to make one yet. I seem to only get one per dungeon run and it is always random. There are a total of 13 different Shards... gonna take some time.)

    Weapon Enchants

    Lifedrinker: You deal an additional 4.4% of weapon damage as Necrotic damage with your powers, then heal yourself for that amount.

    Flaming: You deal an additional 6% of weapon damage as Fire damage with your powers. Additionally you burn your foe for 2% of weapon damage as Fire damage every 1 seconds for 3 seconds. This effect stacks up to 3 times.

    Frost: You deal an additional 5.5% of weapon damage as Cold damage with every swing and reduce your foe's Recovery by 13%. This lasts 4 seconds and cannot be applied more than once every 20 seconds.

    Bilethorn: You deal an additional 3.8% of weapon damage as Poison damage with your powers. Your foe takes an additional 6.5% of weapon damage as Poison damage after 4 seconds.

    Lightning: You deal an additional 10% of weapon damage as Lightning damage with every strike. This damage chains 0 times at a 50% chance for each chain,

    Vorpal: You strike with an additional 12% Critical Severity. Critical Severity increases the damage your Critical strikes deal.

    Holy Avenger: You deal an additional 9.4% of weapon damage as Radiant damage with your powers and have a 5% chance: on each swing to improve your allies damage resistance by 15% for 10 seconds. This effect can only activate every 60 seconds.

    Armor Enchants

    Bloodtheft:
    When below 50% health you have a 5% chance upon receiving damage to deal Necrotic damage to your attacker and heal yourself for that amount. This damage is based on your level. This damage can only occur once every 60 seconds.

    Fireburst: When you receive damage you have a 5% chance to release a fireball at your attacker that explodes, damaging all foes near it for Fire damage. The damage of this fireball scales with your level. This effect can only occur once every 60 seconds.

    Frostburn: On receiving damage you have a 5% chance to deal frost damage and reduce your attacker's Recovery by 15%. This damage scales with your level. This effect lasts 4 seconds and can only occur once every 60 seconds.

    Briartwine: You reflect 2% of the damage dealt to you back to your attacker.

    Thunderhead: When you receive a Critical Strike your armor has a 10%chance to deal Lightning damage and Stun nearby foes. This damage scales with your level. This effect can only occur once every 60 seconds.

    Negation
    : When receiving damage you have a 5% chance to increase your damage resistance by 10% for 4 seconds. This can only occur once every 60 seconds.

    Other Special Enchantments


    Weapon Enchants

    (Purple) Lesser Plague Fire: You deal an additional 3.5% of weapon damage as Fire damage with your powers. Additionally you burn your foe for 1.2% of weapon damage as Fire damage every 1 seconds for 3 seconds and induce terror in your foe, reducing their Defense by 5%. This effect stacks up to 3 times.
    (This enchant comes from Lockboxes. There is a chance that is can also be a very rare drop.)

    (Green)Brilliant Energy: You have a 30% chance to deal 12.5% of weapon damage as Radiant damage with every strike. This damage ignores half of the targets damage resistance. (This is the enchant that comes with the level 60 Delzoun Epic weapon from the Delzoun Epic chest as part of the Founders pack.)

    Post Original :

    http://nw-forum.perfectworld.com/showthread.php?193232-Epic-Armor-amp-Weapon-Enchantments

      Fecha y hora actual: Jue Nov 21, 2024 1:05 pm